Blink is a tool that repeats cycled behaviors at random intervals
and speeds. It was originally designed for automatic eye-blinking, but
it has evolved into a much more general purpose tool.
It works by manipulating a defined cyclic motion, for example the
action of a guard in a lookout post lifting his binoculars and
scanning the horizon. You could keyframe a 10 second loop of the guard
doing his scan, but the clockwork motion would make the character look
artificial. With Blink, you can set up that same loop, but allow him
to make some scans faster or slower automatically. Even the delay
between each scan can be varied.
Blink works on a surprising number of motions. You can make an
infinite number of bubbles rise in an underwater scene by defining the
motion of just one bubble. Blink will make the same bubble rise again
and again, but aperiodically so its motion (and even speed) never
predictable. You can make a house shutter bang randomly in the wind.
An antiaircraft gun in the background of your animation may
periodically fire bursts into the sky. When you have a crowd of people
doing warm up exercises, do you really want them all doing everything
in exact sync?
This is just one of over 20 plugins in the James K. Polk
Plugin Collection!
|